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Sega announced a new
Valkyria Chronicles game
recently, so to celebrate I thought I'd do a review of the original
game. The version I'm playing is the remastered re-release version
that game out for the Playstation 4, and PC, with all the DLC
included. Although, I don't expect there is any real difference to
the original.
Since
Valkyria Chronicles 4
is the first home console game since the original (with the others
having been released on PSP), this will hopefully give me a little
insight on what to expect from the upcoming game. Not to mention
re-introducing me to a series that I haven't played for a good while.
Does this game still hold up after almost ten years?
So
without further ado, let's get started.
As
always, this is just a small warning of possible spoilers before you
proceed.
Valkyria
Chronicles is set in a
pseudo-historical setting, that is essentially an alternate universe
version of World War II, but with some significant changes. The
principality of Gallia is invaded by the Autocratic East Europan
Imperial Alliance (or the Empire for short), and we play as a squad
of Gallian soldiers attempting to fight back. However, there are
some significant fantasy elements to this story, and they become more
prevalent as it goes on. Whilst it can get a little bit silly at
times, it does consistently make sense, the introduction of fantasy
elements does not muddy the narrative.
That
said, the tone of the story does not really change. It sticks close
to to tone of a war film, if an optimistic one.
The
greatest weakness of the story I feel, is that it tries to do too
much. It has a lot of themes and morals it wants to teach, but these
don't always interact with each other much. This can lead to it
tripping over and contradicting itself; or sometimes a couple of the
morals merge to create a lesson that is a little … strange, in its
implications. Nothing truly nasty, but things that can be a little
head-turning if you think about them hard enough.
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The
real joy in the game I find, is all of the individual characters.
Not just the main character, but also the minor characters that you
can recruit into your squad. Each of these characters have some real
depth and emotion to them; with their own backstories, and character
traits. Where most developers would have been tempted to make these
characters into throw-away blank slates, Sega did more. This helps
the player create a bond with the characters, creating an actual
sense of loss if they die.
A
personal favourite was Susie, since she gives a nice go of the “loss
of innocence” idea, whilst still being fairly light-hearted about
it. Plus, some of her dialogue in battle is fairly humorous.
That's
not to say the main characters are lacklustre, they are anything but.
In fact, the main story depends heavily on the relationships between
the five main cast members, and how they develop over the course of
the story. This is really a story of standing together in the face
of adversity, and overcoming hardship together.
It
was not the main relationship that was most interesting to me either;
but one between two female characters. I don't want to spoil too
much, but the two characters in question start at odds with each
other, and their relationship develops from there. It's not exactly
an incredibly original story, but it's executed well.
These
characters are help along by some pretty good voice-acting. Whilst I
do feel that they struggle to make some lines sound natural, that's
more of a problem with the writing than anything else. So overall, I
think that the actors give solid performances, and definitely get
across the personalities of their characters.
The
gameplay is split into two, perhaps three parts, the planning stage,
and the combat stage. The planning stage happens at the beginning of
the battle, obviously, and is where you pick which members you want
to deploy, and where. Each character is part of one of five separate
classes, each with their own strengths, and you'll want to carefully
consider which ones to use for the best effect.
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The
classes are:
Scouts,
which are your most basic class, they can move the furthest, but
can't take much punishment.
Shock
Troopers, they can take and dish out more punishment, but have a
reduced movement range.
Lancers,
these are your anti-tank units. They're slow, but resistant to
explosion, and obviously have heavy weaponry.
Engineers,
who can repair your tank, and do things like disarm landmines.
Finally
you have the snipers, who can hit from long range, and hit hard; but
are frail, and have a reduced movement range in comparison to other
classes.
Then
comes the combat stage, which can be broken into two sections itself.
At the beginning you see a map, from which you select the soldier
you want to use, but the map gives you an overview of known enemy
positions, allowing you to plan ahead. Although, some enemies do
remain hidden until you discover their position. This makes sense,
and never feels cheap, instead adding an extra layer of strategy to
the gameplay.
Finally,
you take direct control over your squad members, and control them
like a normal third-person game. Although the gameplay is somewhat
turn-based, as whilst enemies can shot you whilst you wander around
the battlefield, they stop once you raise your gun, giving you time
to aim properly.
This
is a strategy game first and foremost, after all.
The
controls are easy to learn, and almost become second nature after
only a short time of playing.
The
art for the game is excellent, being a mix between an anime art
style, and a water-paint, storybook style. The design of the
characters are definitely based in Japanese animation, not just in
terms of clothing, but in hair and facial features too. Whilst the
way it's coloured and highlighted imitates a western storybook style.
The two styles complement each other well, creating some really nice
visuals.
The
only other game I can think of that uses this style in Final
Fantasy Tactics.
It
also works well in animation, making for a crisp, clear style that
manages to avoid looking busy, whilst maintaining a sense of urgency
during the action. Yet, it also allows for some quite moving images
during the more emotional scenes, proving itself to be quite
versatile.
The
soundtrack for the game is also fantastic. It is by turns soothing,
inspirational, and adrenaline-pumping. Each song is good on it's own
merits, but they also add to the feel of the story, creating a feel
for what is happening in the scene.
Overall,
I think that Valkyria Chronicles is
an excellent strategy game that still stands tall almost ten years
later. Whilst the story is draws some inspiration from eastern
writing conventions, and may not be to everyone's taste, it is
well-done, save for some minor hiccups. The visual and audio have
aged remarkably well, and the gameplay is as good now as it was back
when the game was first released.
Until
next time,
PhoenixAct.
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