A new Uncharted
game, only without its possibly
iconic main character, Nathan Drake. Does Uncharted: The
Lost Legacy live up to the
reputation of its predecessors, and can Chloe Frazer adequately
fill Drake's shoes? In my opinion, the answer to both of these
questions is mostly, yes.
Possible
spoilers beyond this point.
The
first thing to address is that, according to all reports, this game
started life as downloadable content for Uncharted 4,
before the developers at Naughty Dog felt like they had enough
content to justify making it its own stand-alone game. As such, it
is the shortest game in the series by a notable margin. Despite
this, it does not feel light on content, for the most part.
Stunning Vista: Copyright © Naughty Dog |
This
game experiments with open-world elements at one point, giving a
sense of scope to the adventure, and making the jungle feel like an
actual environment, rather than a linear corridor. It also adds to
the sense of accomplishment when hunting for treasure, as it requires
actual exploration in order to discover all of the little trinkets
that have been tucked away. In a way this better represents the idea
of being a globe-trotting treasure hunter.
However,
after a while the open-world setting can start to drag a little, as
covering the same area of ground for the tenth time can feel a little
repetitive. Also, I found that the time it takes to cross areas of
the map can begin to feel wasted, and that all the time spent
travelling can come across as filler to pad the game. Although,
given the usual quality of the game I will give the benefit of the
doubt, and say that this was surely not what the developers at
Naughty Dog intended.
The
game does use linear pathways for most of its duration, although they
never really feel too restrictive, since there are puzzle and other
obstacles to break up the monotony. However, even though it does
both well, it can feel a little strange going from linear, to open
world, and back again. That said, the actual crossover points
between them are not too jarring, it's merely a question of the
player adapting to the new style.
Whilst
we are on the subject of the over-world, I will take a moment to say
the levels are as beautiful as ever. With stunning vistas and
generally beautiful scenery, all designed to take the player's breath
away.
The
puzzles in the game, are fun and engaging, although there is nothing
in there that is truly original, nothing that has not already been
done by previous entries in the Uncharted series; although, it
does put slightly new spins on a couple of old ideas, which is nice.
The problems presented are not too taxing on the brain, being fairly
straight forward, although they sometimes require a little
exploration to figure them out. Still, despite there seeming
simpleness, they are fun to engage with, and solving them still
brings with it a sense of satisfaction.
The
combat in Lost Legacy
definitely feels like a step-up from previous games in the series; as
it feels like the player has more freedom, and more choice in how to
conduct in battle. In previous games it was all but guaranteed that
an enemy encounter would exploded into a gun battle. Here stealth is
a more viable enemies, and it is much easier to defeat entire enemy
patrols whilst remaining undetected. It is even possible to remain
hidden whilst using grenades, if you use them properly.
That
said, if you do draw the enemy's attention, the resulting battle can
begin to feel a little overwhelming. As enemies can sometimes seem
to appear out of the aether, and behind your cover, to take you down
easily. For the most part however, combat is fluid and enjoyable.
Your
AI partner is also very good, constantly seeking to outmanoeuvre the
enemy, and never getting in your way. Yet at the same time it never
takes over for the player, and will never eliminate all the enemies
by itself. It strikes just the right balance between smart and dumb.
One
problem I've noticed is that the controls sometimes feel a little
lacking during combat. Occasionally, if you're trapped or close to
parts of the environment, the controls can feel sluggish, and a
little unresponsive. This can feel like an unfair disadvantage if it
happens during on of the more difficult sections. Still, this is not
a problem that rears its head often.
The
story of Lost Legacy is more straight forward than previous
entries, with fewer twists; but that is to be expected given that it
is significantly shorter. Yet despite, of perhaps because of, its
brevity, I thought that it was one of the stronger stories in the
series. It focuses on its central conflict from the very beginning,
plunging us into the action almost immediately. There is little
build-up before we meet the main villain, but what build-up is there
is good, giving us a feel for the villain just before we meet him.
The
main enemy himself is great, being both intimidating and
intellectual, a vicious thug with a sharp mind. He can be both
earnest and hypocritical in his goals, with his motives being
narcissism wrapped in a pretence of warped nobility. Importantly,
the man manages to come across as larger than life, without becoming
too unbelievable.
Chloe and Nadine: Copyright © Naught Dog |
More
importantly, the story arcs of both Chloe and Nadine are also well
done. We get a clear insight into their lives, learning about what
drives them, and makes them the women they are. The writers manage
to make them sympathetic and moral(ish), without disguising the fact
that they are a thief and a mercenary respectively. It is also
interesting to see there interactions change over the course of their
adventure, as their friendship grows and develops.
All
in all, another excellent game in a franchise notable for them, but
one that is unlikely to attract anyone who isn't already interested
in the series or genre.
Until next time,
PhoenixAct
Until next time,
PhoenixAct
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