Come with me back in
time, as I review a game from January of this year. Hey, I wasn't
doing this blog back then.
Okay, first things
first, this is a game in the mould of Koei-Tecmo's Dynasty
Warriors, so if you know those
games you will have an idea of what the gameplay is like. It's also
based on the “Nasuverse”,
a franchise which spans across multiple media including anime, manga,
and videogames. Specifically, The Umbral Start
is a part of the Fate/Stay Night
series, and functions as a direct sequel to Fate/Extra.
That said, you do not need to have seen previous entries in the
series to follow the story, or the bare basics of it at least.
Time
for a quick overview of the series; the main thrust of the series
that several magus become “Masters” and summon a “Servant”
each, in order to compete for the holy grail, which will grant any
one wish. The Servants are all historical or legendary figures, such
as King Arthur, Alexander the Great, or Jeanne d'Arc. What follows
his a battle royal as these legendary figures face-off against each
other for the grand prize.
A
word of warning, do not expect any of these characters to resemble
their real-world counterparts, some are significant departures from
their traditional selves. That's is not to say that the characters
are bad, but they can be very different from what people may expect
going in.
As
a sequel the story to this one goes that you were the victor of a
version of the previous tournament, and thus now have ruler-ship over
the “Moon Cell”. Your task in to conquer enemy territory in
order to solidify your rule, and eventually you must triumph over an
evil entity known as the Umbral Star.
My
description of the story is a little bare-bones, but I do not want to
spoil anything, as it contains a few twist and turns. Some will no
doubt find these twist annoying, but I enjoyed them, along with the
general craziness of the plot. The plot may seem a little ridiculous
at first glance, and it kind of is, but it has a consistency within
itself.
The
characters are all distinct, and it's a good thing too, because there
are quite a few of them. Each character clearly expresses their own
ideals, motivations, and quirks. For example, Nero is full of energy
and bombast, whether in combat, or not. However, she also displays
rather serious, and romantic, sides to her personality when the
situation is right. There is another character that comes across as
harsh and unyielding, but has a more complex personality behind it.
The main three Servants at least, are all complex in their own ways.
Then
there are the secondary characters, who whilst not quite as complex,
still shine in their own way, and still have enough differences to
make each of them distinct. For example, contrast Nameless's
stoicism, with Elizabeth Bathory's hyper-activeness.
The
exception to this would be the “main character”, who is meant to
represent the player, to the point where the player is able to select
their gender. The character never speaks aloud, but we do get
internal narration, so there is still some level of characterisation
present.
Graphically
the game fares well enough, it does not have the best graphics on
PS4, but they still look good. Little details are included, such as
the engravings on a character's weapon or armour. It also manages to
keep everything clear even when there are a lot of enemies on screen,
which is important given that's about ninety percent of the time.
Personally,
I found the overall aesthetic pleasing. Extella uses an anime
art-style, in keeping with the rest of the stories set in the
Nasuverse. Character designs can be elaborate, though never overly
so; and the special moves are appropriately over-the-top, and
cinematic. The colours are bright and vibrant, and it retains this
sense of vibrancy, even when it switches to darker colours in order
to fit the changing tone of the story.
Gameplay
is, for the most part, you standard Dynasty Warriors affair.
With the player controlling a single character as they fight through
thousands of enemies, the idea being to make you feel like you are a
legendary one-man-army straight out of myth. For some people this
works, and they feel like a mythical figure, others find it to be
repetitive and boring. Although, each character has a set of combo's
to learn, each creating a different attack pattern, so there is some
variety to be had.
Extella
also manages to put a little bit of it's own spin on things, by
bringing in the “noble phantasms” from the main series, and
introducing the regalia. Firstly, the regalia has a metre that you
build up, and when it is full you can have your character transform,
briefly giving them increased stats. The noble phantasm is a
finishing move that you can generally use only once per fight, and in
order to access it you must acquire three specific items from around
the battlefield. That's not as tedious as it sounds.
You
also have access to “code-casts”, which are special skills that
you can equip for use on the battlefield. For example, it is
possible to equip the ability to heal up to three times, just in case
you get into a tight spot.
Another
interesting mechanic is what the game does with its continues. You
get three continues per level, but the game actually gives you the
ability to use up one or more of your continues, in order to
temporarily boost your character's power. Of course, this means that
if you still die, you'll have no continues to bring yourself back
with. It's a nice little addition of risk versus reward.
On
the whole, whilst it is a good game that works to set itself apart
from others in the genre, it is unlikely to sway anyone who wasn't
already a fan of Warriors-style
games. Although, I still recommend it.
Until next time,
PhoenixAct.
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