Saturday 11 May 2019

Opinion | State of Play May 2019 | Getting Better


On 9th May Sony streamed it's second State of Play, which to be frank, was a fair bit more impressive than their first one. It had more games for people to be excited about, managed to open fairly strong, and close the show even stronger; which I already covered on Youtube.

As such, I thought I'd pull out some of things I found interesting outside of that ending, and talk about them (very) briefly.

© Capcom
First up with have the Monster Hunter World expansion, Iceborne. This expansion pack revealed a new area with new monsters, and new adverse weather conditions, in this case the snow and cold. As with extremely hot areas, the extreme cold will have an effect on the gameplay, in this case it makes your stamina decrease faster; and much like with the heat, you can mitigate its effects with certain items. Although, we do also get some nice hot springs, allowing us to chill out with the local wildlife, whilst also staving off the cold.

During the live-stream the devs said that this region, the Hoarfrost region, would be the single biggest area of the game yet, and the appearance of the hot springs at least promises some variety in the environment, so it'll be exciting to explore it for myself.

Speaking as someone for whom Monster Hunter World was his first foray into the franchise, it will be interesting to see just how the cold status effects my ability to hunt the game's various mega-fauna.

The snow aspect also looks interesting, as judging from the trailer, it seems that it may impair movement somewhat. We actually see the playing character slow down, and trudge their way through waist-high snow, although whether this will have any effect when battles actually start remains to be seen. If so, then this should make hunting more interesting, as it would make catching or dodging monsters more difficult. It's a good job we now also have the ability to latch onto monsters, and pull ourselves towards them with our grapple!

Of course, with a new area comes new monsters to hunt. Some are apparently returning beasts from previous games, whereas others are brand new and created specifically for this expansion. However, as I said, this is my first Monster Hunter game, so they're all new to me; which means I'll be learning how to hunt them for the very first time!

This list of new beasts was topped off with the appearance of a brand new elder dragon, Velkhana; promising us an interesting new story to go along with this new area.

They also showed off some new armour sets, which looks pretty neat, although one of them is also pre-order exclusive so... Then of course, there is the new armour and gear we will be able to craft from hunting down all the new monsters include in Iceborne. All of which should be made more interesting by the fact that weapons skills and the like seem to have been updated somewhat, meaning we will have new ways of fighting.

Given that Monster Hunter World has been one of Capcom's best-selling games over the last couple of year, perhaps their best of all time, it's no wonder they're pouring so much energy into this.

Man, it's been a while since I last picked this game up, I'm going to be a little rusty. I guess I'm gonna need to get some practice in before Iceborne actually launches in September, plenty of time...

Next up we have the remaster of a PSOne classic, or a game that was a classic to me anyway, with Medieval.
© Sony Computer Entertainment

The tale of an evil wizard who screws up immensely when he accidentally revives his old enemy during his attempts to build a zombie army; and the tale of the aforementioned undead knight, who must now put all this to right. The original was a great game that a fairly dark story with bright visuals, and a comedic tone; and it melded all of these together very well.

The short trailer we were presented with really only gave a brief run-down of the story, showed of some of the cinematic sequences, and some of the gameplay. Despite how brief it was though, it looked really good.

Visually it looked bright and colourful, but still with that cartoony yet Gothic tone that somewhat resembles a Tim Burton film, that was present in the original games way back when. We can to see Sir Daniel Fortesque and his enemies in motion, and the animation actually looks pretty good, still like the exaggerated movements of the originals, but a lot smoother. A lot of the more fun and ridiculous moves are also back, like Sir Dan being able to rotate his entire torso to do a spin attack, what with him being a skeleton and all, although that's to be expected.

If there was one negative aspect of the trailer, it's that it looked like the frame rate was struggling a little bit. That said it did not bother me personally, and I think the game looks like it will play just fine regardless, but it is something to be aware of I guess.

The visuals from the trailer were accompanied by a decent soundtrack that managed to be both haunting and whimsical at the same time, perfectly encapsulating the games as I knew them. The accompanying voice work sounded absolutely fantastic, being delicious hammy and cartoonish, without descending into outright ridiculous levels of narm. Of course, they've retained the fact that Sir Dan has no lower jaw and can not speak, so can only mumble; however, the animation seems expressive enough that we should be able to tell what he is feeling, without relying entirely on tone of voice like we did most of the time in the originals.

That said, I acknowledge that all of this is presented in a trailer designed to show off the game in the best possible light, and a fair bit probably comes from nostalgia on my part as well. So we will have to wait until nearer to the game's release date to get a more accurate view of what we can expect.

© 20th Century Fox
Speaking of which, the game releases just before Halloween on 25th October. I guess they're hoping to get in on all those spooky, Halloween live-streams.

Lastly, we got a genuine surprise when Sony revealed that one of their studios has teamed up with 20th Century Fox (read: Disney), to create a video-game based one of their properties. The game in question? Predator: Hunting Grounds.

Honestly the trailer showed off very little, it was nothing more than a cinematic showing a group of soldiers slowly making their way through a jungle, before hitting us with the reveal of the predator watching them from the treetops. Honestly, it's no surprise that the trailer was so short, as the game isn't actually due out until some time in 2020.

One of the things we did discover however, it that the game is an asymmetric online game that is being made by the same people that made the latest Friday the 13th game; so we at least know that it is being made by people with some experience in this style. Although, it's far more likely that this game will be far more action-focused, with the human players being encouraged to try and win, rather than just survive. Which probably means multiple different classes with their own weapon types and specialities.

Playing as the predator itself is more that likely to be the most interesting part though. I Especially want to see how they will incorporate all of its weapons and gadgets like the shoulder cannon, the stealth cloak, or the self-destruct device.

From what little we saw in the trailer though, we can infer that a jungle setting will be one of the maps, but hopefully it has a larger variety than just that. We could perhaps get the city from Predator 2, or perhaps a crashed ship like in Predators?

Whatever the case, hopefully this game will avoid the same avaricious pitfalls that Evolve fell into when it launched back in 2013. We'll need to keep and eye out for that.

That's it for now ladies and gentlemen. Like I said this second State of Play was better than the first, and let's hope that a trend that continues.


Until next time,

PhoenixAct.

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