Here
we go, it's a little late, but it's time to follow up my best anime
of 2017, with my best games of 2017. Remember, this is based on my
own personal opinion, and how much I was entertained by the games in
question; so you're list could be completely different, and that's
fine.
So
let's get to it.
Copyright © Capcom |
5. Resident Evil 7
Capcom's back to basic
approach for the latest installment in this long running series
ditches the action feel of the last couple if entries, in favour of a
true survival horror theme; and boy, does it work wonders.
The atmosphere is dark
and oppressive, and works well with the surrounding environments.
The old dilapidated farmstead creates a creepy air, but the complex
architecture lends a hint of faded grandeur, working together they
create a hint of fall from grace. The sound design also works well,
with both the music and effects getting into the players head, and
under their skin, in order to unsettle them.
The gameplay is smooth
and fun, with the controls being very responsive; which is helpful
when you're trying to fight off some truly disgusting monsters. Even
the stealth sections, the bane of a number of games, feel enjoyable.
The weapons feel satisfying to use, without ever detracting from the
sense of fear you feel, when you contemplate that there might be a
molded around the next corner.
The only downside is
that the main characters are a little bland. Then again, the Bakers
are the real stars of the show, and they're fantastic; which when
combined with the solid gameplay, leads to some memorable boss
fights.
Copyright © Atlus |
4. Persona 5
The
latest, and most stylish entry, in Atlus' mind-numbingly popular
Persona franchise.
The
key part of any Persona game
is the characters, and here Persona 5
succeeds with flying colours. Each member of the main cast is
memorable, and likeable in their own way; and each gets the
opportunity to show their stuff. On top of that we have the
villains, who manage to be some of the most disgusting, yet human
villains in the series; each as a motivation that makes sense (of a
kind), but is still revolting. Then we have the confidants, and
there isn't a single weak link amongst them. It's a delight to
follow the story of each confidant through to its conclusion, see
what makes them tick, and see their relationship with the main
character evolve. Also, characters talk to each other, not just the
protagonist, making them all feel more alive.
The gameplay is fun, being pulse-poundingly exciting, yet retaining
the need for strategy that marks a good RPG. Battles can be
difficult, but never feel unfair, and nothing beats that sense of
satisfaction from beating a particularly difficult enemy. Between
the two distinct styles of gameplay, there is enough here to keep a
person playing for hours.
Copyright © Nintendo |
3. Metroid: Samus Returns
Samus
Aran returns to the starring role for the first time since 2011's
disastrous Metroid:
Other M,
and it's a massive success in my book.
Samus
Returns
returns to the two-dimensional perspective of the older games such as
Fusion,
along with their maze-like layout. Exploring the map in the quest
for the path forward, as well as the numerous power-ups, is fun; and
there is a regarding feeling of accomplishment when you finally
conquer what stands in your way. The puzzles can be devious, but
there is always a logic to them, so it never feels unfair.
Gameplay is quick and responsive. This makes the combat intense but
controlled, making you feel like you really are playing as the
universe's greatest warrior.
The story is very minimalist, and there isn't really any spoken
dialogue. However, the game still provides plenty of
characterisation through Samus' body language, marking as both
professional and little irreverent at the same time. In this way the
game shows that you do not need to be overly verbose to tell a story,
it shows rather than tells.
Let's
hope that Nintendo can follow this up with Metroid
Prime 4.
Copyright © Sony Computer Entertainment |
2. Horizon Zero Dawn
A
large move outside of their comfort zone for Guerilla Games, as they
move from the Killzone
series, onto something a little less grim, and it has done them a
world of good.
Horizon
Zero Dawn consist
of an amazingly beautiful environment that takes your breath away the
first time through, and even for several play-throughs afterwards.
This makes it a real joy to explore, which is good, because that
makes up the majority of the game. Delving into the darkest, most
secret parts of the map, and rooting out the things that are hidden
there. Which is all helped along by excellent and exciting gameplay,
which is itself as open as the world around it. The game doesn't
really force you to play in any one way, instead it gives you the
tools, and leaves you to decide how you want to go about completing
the objectives.
Aloy is also remarkable as a main character, feeling both relatable,
and yet almost larger than life; and the way she is written
immediately endears her to the audience. Her growth as she explores
the plot of the game and uncovers it's mysteries, is both engaging
and entertaining, leaving reluctant to put down the controller.
Copyright © Square-Enix |
1. Nier: Automata
Fresh from the twisted mind of Yoko Taro, comes another adventure in
some strange territory. Usually Yoko Taro's game have a different
problem from most, being strong in story, but weak in gameplay.
However, marrying his vision to Platinum Game's dynamic and fluid
combat, has created something that is more than the sum of its parts.
Nier:
Automata is an ethereal and
emotional story, dredging a variety of emotions from the player, from
wistfulness, to sorrow, and even joy. What seems on the surface to
be a shallow action story about androids hides a compelling emotional
centre. It even dares to get philosophical, asking questions about
the meaning of our existence, and wondering what it is that makes us
human. This is all helped along by some fantastically written
characters, who feel like real people despite their circumstances.
However,
the excellent story does not get in the way of the gameplay.
Platinum Games brings the same intense combat that made Devil
May Cry and Bayonetta
such joys to play, only this time set in an open world. Every enemy
encounter feels like an true battle, and the boss fights feel epic
and intense, no matter how strange the boss may be. Not to mention
that the game fits in many different shifts in gameplay here and
there, ensuring that you never get board.
And
there you have it. Those were my favourite games of the year, what
were yours?
Until
next time,
PhoenixAct.
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