As we move into the
second week of October, the spookiest month of the year, we also
move on to the second entry in out horror-themed reviews; Grave
Encounters. Will this film turn out to be a macabre masterpiece,
or will it just be horrifyingly horrendous in all of the wrong ways.
Well, there is only one way to find out!
Beware! For there may
be (minor) spoilers beyond this point!
Well, first things
first, Grave Encounters is
another of the found footage horror films, the type that became a
favourite amongst independent film-makers in the wake of The
Blair Witch Project, because of
how cheap they can be to produce. Although, major studios can, and
have, cash in on this type of narrative framing in the past. Grave
Encounters falls
into the former category, being produced by a small group, on a
relatively small budget.
The
story follows the production crew of a reality television programme
called Grave
Encounters,
which explore locations that are rumoured to be haunted. Then one
night they go to explore an abandoned asylum, where a morally dubious
doctor was murdered by some of his patients years ago. The resulting
events may be more than just a few scary stories, and they may have
bitten off more than they can chew.
The
basic premise doesn't really give us anything new; the idea of having
to spend the night in malevolent surroundings goes back to at least
The Old Dark House
from 1932. The use of asylums as a setting isn't exactly original
either, and has been used in plenty of horror stories before. Even a
cliché-ridden film can still be entertaining if the clichés are
executed well. So, does Grave
Encounters manage
to make them entertaining? Well, sort of.
Whilst
none of the actors particular stands out, all of the performances are
very solid, and competent; even the bit parts. In fact, it may be
because they are all so competent that none stand out above the
others. You do get something of a decent feel for each of the
characters, whether it be for Lance's cynical showmanship, or Sasha's
ability to somehow be both jaded and earnest. On top of that, the
actors are able to convey a sense of fear well, creating the
impression that these people really are afraid for their lives. This
helps with getting the audience to feel a sense of empathy for the
people on screen, and builds dread from seeing them in danger.
The
actor's performance is helped along by competently written dialogue.
Everything sounds naturally when it needs to, and melodramatic when
it needs to, such as when the characters are playing to the camera.
You
may have notice I called the performances and dialogue “competent”,
that is because it is good, but not great. Whilst it is all solid,
it never really stands out, and none of it is particularly memorable.
However, for the duration of the film it is suitable to keep the
audience engaged, and never detracts from the experience.
Naturally,
the film relies entirely of diegetic sound, that is, sound that is
supposed to be originating from within the scene currently on the
screen. The us not any real musical soundtrack at all, and thus no
scare chords or creepy tunes in us as a crutch to prop up the scares.
Although are sometimes sounds used to indicate ghostly activity,
they are still ostensibly supposed to be coming from within the scene
itself. It really works itself to try and get inside the heads of
the audience.
Naturally,
with this being a low budget production, there isn't much in the way
of special effects, so we never actually see much of the ghosts.
Despite this, Grave
Encounters
still manages to provide a good sense of tension in its build-up,
with some good use of low key moments to indicate that something is
amiss. Even the big scares manage to be subtle without being
ambiguous, there is no doubt that something is actually in there with
the main characters.
Personally,
I find this to be a more effective use of horror than the big budget
productions that show off every gory detail of their monsters. This
is because most of the time, the monster on screen rarely ever
matches what the imagination can conjure up. Not to mention that the
threat that can't be seen is always scary than the threat that can be
seen. So yes, I did enjoy these moments of “subtle” horror.
The
pacing of the film is also well done, as it starts slow and builds up
over the first thirty minutes, and after the horror starts it never
really stops. There are some lulls in the action for the audience to
catch their breath, but they never really become boring. Even the
first thirty minutes, which is mostly build up with nothing spooky
going on, can be considered entertaining, as they help bring the
audience into the scene.
Visually,
the film manages to remain interesting, by actually framing the
scenes, rather than relying on creating a seemingly random, and
erratic effect to try an create a sense of authenticity. The
important action is very clean, and the audience can clearly define
just what is supposed to be happening.
That
said, there are some sections where things are blurry when the action
ramps up, and the characters are running with the camera. During
these moments the film falls prey to the usual drawbacks that plague
shaky cam techniques, even in regular Hollywood productions. It
becomes difficult to see what is happening, and can become
disorienting for the audience.
Overall,
Grave Encounters
is a very solid horror movie. Whilst it never really brings anything
fresh to the table, it executes some old concepts well. It embraces
its style, and plays to its strengths, never trying to do anything
outside the scope of its abilities; even if it might play it a little
too safe at times. As such, whilst it will never be one of the
horror greats, it's still a solid film, and a good experience for
horror fans.
Until next time,
PhoenixAct.
No comments:
Post a Comment