With
the last two entries in the Metroid franchise being the
controversial Other M, and the lukewarmly received (speaking
generously) Federation Force, it seems fair to say that the
franchise has been in a bad place for the last few years. So, can
the newest entry in the series repair the damage, or is the franchise
destined to remain its depression for a little while longer?
Metroid: Samus
Returns is a remake of the
simlarly named Metroid II: Return of Samus,
which was released on the original Gameboy back in the early
nineties, and for a time was seen as the worst in the series.
Although, that wasn't such a high (or low) bar back then.
However,
this reimagined version has had some touch-ups, to set it apart from
the original. It does attempt to take advantage of the advances in
the technology, to try to create a much superior version. Much as
Metroid: Zero Mission
did the same for the original Metroid
back in 2005.
Warning: Possibly some very slight spoilers beyond this point.
To
begin with, the story is much simpler in this one, compared to many
modern games. The players are once again placed into the role of
Samus Aran, space bounty hunter, who has been given a contract to
eradicate the threat of the metroids once and for all. That's pretty
much it, at least to start, a fairly simple premise to get the ball
rolling. Although, the opening of the game does have a brief
sequence that explains the plot of the original game, for newcomers.
Of
course, with Samus Returns being a remake, it does make some
small changes to the plot, moving it in line to how the story of the
series has changed over the years.
The
first thing to note is that Samus' character design has undergone a
revamp since her appearance in Other M.
The pauldrons are bigger, the visor is a little smaller, and her
armour overall seems to be just a little bulkier. It all speaks to
the designer trying to distance themselves from the slimline design
seen in the previous game. Whilst I didn't exactly dislike the
slimmer design, I do like the new redesign too; it creates an
impression of power, without going too far, and turning Samus into
some sort of monster, at least from the player's perspective.
There
is also a sense of personality to Samus, that would not have been
possibly to create during in the original Gameboy version. Whilst
Samus has no spoken dialogue, the way she acts towards enemies and in
cutscenes, and even the way he stands on the elevator, helps to give
a small glimpse into the type of person that she is. It goes towards
proving that a lack of dialogue does not mean a lack of
characterisation.
The
world around Samus is also well designed, holding that mix of energy,
mystery, and foreboding. The use of vibrant colours bring life to
the various areas within the game, and choice of colours used bring
the sense that certain areas are dangerous or worn-out. For example,
the use of purples and blues create a sense of somewhere dank and
dark, despite the colours themselves being rather bright.
The
enemies too are visually distinctive, and slightly abstract, whilst
still being quite obviously dangerous. Enemies also strike a good
balance between telegraphing their attacks, and striking
unexpectedly; this allows the player to anticipate their attacks;
without making the battles too easy.
Most
importantly, everything stands out just as much as it needs to.
Enemies do not get blended in against the backgrounds, and important
environmental elements do not get lost amidst clutter. At the same
time, important parts of the scenery do not stick out so much as to
be too obvious. Although, there are many hidden areas in the game,
and these can be a lot more difficult to spot, since they are
supposed to hidden. Fortunately, Samus has new abilities that can
help with that.
That
brings us to the new aeion abilities; there was some concern that
these abilities would break the balance of the game, but in my
opinion this is not the case. The game has been properly
restructured to account for these new talents, and whilst they are
very useful, it never really removes any of the difficulty.
The
above paragraphs are important, because this game in hard.
Obviously, it's not on the level of Dark Souls, but it does
provide a rather meaty challenge. However, it never feels
frustrating. It never feels like the came is cheating, there is
always a fairness to the events, no matter how difficult it actually
gets. There is also a sense of satisfaction when you overcome a
tough enemy, or solve a puzzle, and gain that energy tank.
This
all help along by the control scheme, with is relatively simple, and
easy to learn, which is always a plus. Whilst most abilities do need
to be selected from the menu, this has been trivially easy to do
without pausing the game. For example, selecting an aeion ability is
done by pressing the corresponding direction on the d-pad, and then
hitting the “A” button. Helping to keep the combat quick, and
meaning you can switch between tools in the middle of battle without
hassle.
Overall,
the controls are fast and responsive, which is good because reaction
time is more important than ever before, due to Samus' ability to
counter. Whilst Samus feels satisfyingly weighty in her power
armour, but also very agile and athletic. Controlling her feels like
playing as a powerful super soldier.
The
sound is also top quality. The soundtrack has a lot of remixes of
previous songs in the series, updated for a more modern sounds,
whilst retaining the spirit of the originals. The soundtrack helps
sets the tone for the action switching easily between mysterious,
fast-paced, and foreboding, without ever feeling jarring.
The
monster sound-effects however, are least stellar. Yet they are
serviceable, and help to give some small sense of life to the various
enemies.
Finally,
there is a lot of replayability on offer. There are enough secrets
and unlockables to last for a long time, and many playthroughs; and
this is without the extra content offered from the tie-in amiibo.
Although, having content hidden behind amiibo, that would have been
free once-upon-a-time is a little annoying; but it is nothing too
important.
To
answer the question I posed at the beginning of this review, this is
an excellent game, and a return to form for the series.
Samus
is most definitely back.
Until
next time,
PhoenixAct.
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