Oh, a shiny, modern
remaster of what may be my favourite game in the Final Fantasy
series, I'm sure this will be a completely unbiased and objective review! I may be a little late, but hey, better late than never.
Okay,
in all seriousness, I will try to restrain myself as much as
possible, and give a decent review of my impressions of the game.
Although I must warn you, I wasn't lying when I said it may be my
favourite in the series.
A quick warning, there may be some light spoilers, nothing serious though.
Okay,
so to start, a basic overview of the plot. The Kingdom of Dalmasca
is conquered by the Archadian empire, you play as a small band of
heroes who embark on a quest to liberate their homeland. At first
glance it does not appear to be that original, this is well-trod
ground for storytelling; however, I will say that it retells this old
story well, and gives its own spin on the idea. For the most part
the story delves into themes of revenge and justice, leading the
characters to re-examine the paths they've chosen to walk up until
this point.
Of
course, that is not to say that the story is perfect, but I will say
that any complaints I have are minor at best. More supernatural
elements due show-up later on, and with them come questions of free
will and destiny; which may turn away people who came for the more
political aspects of the first half. Still, I found these elements
to be well executed, and to blend well with the earlier themes.
The
characters themselves are well-rounded and three-dimensional, these
are not just archetypes, they are people. The heroes are not just
shining beacons of virtue, but people, with their own vices and
foibles. Likewise the villains are people, with their own
motivations for the things that they do. In fact, the main villain's
goal could be considered noble, although his methods are disgusting.
Which is an example of how the game succeeds with its
characterisation, it manages to explain why the villain does what he
does with justifying it, humanising him without lionising him.
There
is however, a character whose major influence on the plot seems to
end fairly early on, and even a couple of characters who seem to have
no personal stake in the main plot. However, even these characters
get some degree of development, and exploration of their backstories,
thus preventing them from becoming blank wastes of space.
Now
onto the meat of this game, the changes from the original.
First
off we have the Zodiac Job System, the biggest mechanical change from
the original Final Fantasy XII . Those who are aware the
international version of the PS2 game will know of this, but it has
had some extra changes since then. Essentially, when a character
first joins your party you must assign them a “class”, such as
knight, which they must then stick with until the end of the game;
although you do have the option of giving each character a second
class later on. This means that you can not have all characters
learn every ability, as you could in the original, and forces you to
think more strategically about the composition of your party.
For
the most part this works well, giving a little extra variety to each
party member, and making each of them useful. It also lends an extra
layer of depth to the combat, as you consider you initial choices,
and later decide which whom you may need in any given situation.
Tweaks to the system mean it is almost impossible to screw yourself
over. For example it used to be impossible to hit an enemy with a
physical attack from anything other that a gun or a bow, now however
they can now be hit by long weapons such as spears or poles. This
means that you can still fight flying enemies, even if you didn't
pick the archer, or mechanist jobs classes.
This
job system does mean that you can't have every character in the party
learn the same spell, curaja for example, possibly making battles
more difficult since you potentially only have one healer on the
field at a time. Although, the game has been rebalanced with these
changes in mind.
The
gambit system remains, allowing you to program each of party members
to react automatically once certain conditions are met. For example,
I could program Penelo to use a cure spell on another party member
once their health dips beneath fifty percent. So it's entirely
possible to program your characters to react without input in any
situation, for the hands-off approach. However, for those looking to
be a little more involved, it is also possible to switch gambits off
entirely and control everyone manually. Of course, you can also go
for something in the middle.
The
graphics have also been greatly improved, although obviously, not to
the standard of an actual Playstation 4 game. The improvements
mostly come in the form of textures, which I am given to believe were
compressed in the original, to fit them onto the DVD. Here they are
uncompressed, and they look substantially better, giving extra detail
to both characters and backgrounds. You can now clearly see the
cracks in stone walls, or the folds in your character's clothes. But
like I said, they can't compete with the graphics of your average PS4
title.
The
sound however, is a different matter. Like the visuals the original
game's score suffered from being compressed, but the improved version
has a full orchestral soundtrack. However, this does change the
songs more than you would expected, with some instruments having more
impact than before, and others less so. This means the same songs
can sound remarkably different, so it becomes a matter of taste over
which version you prefer. Although, the game allows you to choose
either the new soundtrack or the original, so you're covered either
way.
The
dialogue also benefits from the improvement in audio quality, with
the characters' voices sound clearer and sharper; compared to the
original, where most of the cast sounded like they were coming down
with a cold. Speaking of the dialogue, the game allows you to choose
between the English voice acting, and the Japanese voice acting, if
you're interested. Personally, I found it interesting to compare the
two.
Overall,
I still really enjoy this game, and would heartily recommend it to
anyone looking for a good JRPG, or an RPG in general.
Until
next time,
PhoenixAct.
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